Don't feel bad about killing slimes, they respawn right after you kill them

GAME CONTENT: 

--- 5 Type of slimes ---

--- Boss at level 75 ---

--- 24 Upgrades, 8 of them can be leveled up ---

- CREDITS -

Teofix - Code
Devillas - Art
BillyTheWhizz - Music & SFX

StatusIn development
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(43 total ratings)
AuthorsTeofix, Devillas, BillyTheWhizz
Made withGodot, Aseprite
TagsCasual, Clicker, Cute, Idle, Incremental, Indie, Pixel Art, Relaxing, Singleplayer, Slime
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityConfigurable controls, One button

Comments

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Viewing most recent comments 1 to 40 of 55 · Next page · Last page


Congrats man!

i really really really like this game oit was really fun and i dont play games well games at school for more then an hour

got a sub 30 :D

very great game

messy growth is also very good

(1 edit)

Great until it crashed chrome and I lost 20 minutes of progress

Update: it happened again, this time at the exact moment I upgraded friendly cursor damage to level 22

I've made a new game, you can play it here: Messy Growth

first time playing and wondering if this score is good?

no way bro! xd
how did you do it
with same time im lvl 73

plz add scroll for people like me that either dont have a mouse, is on mobile, or is using tablet mode on their computer(if they have a tablet mode)

(1 edit)

i won and it was very fun took me a few days tho cuz i didn't play it all the time

i keep almost beating the game in under 30 minutes and then i accidentally close the whole windows thing

Amazing game! 

beat it in 42,although the last 12 minutes or so were just about upgrading the friendly cursor damage, and it was a bit boring. Especially considering how fast it increases in cost. 

Other than that: You can run this on mobile with 0 problems! All that's needed is to make a way to scroll without a mouse wheel (i used a Bluetooth mouse to get around this). 

Really looking forward to how this game develops, I really like it.

I'm glad you enjoyed it. Thanks for the feedback!

Had fun! Beat it in 44 minutes. I'd recommend an upgrade to increase the AoE of manual clicks, my wrist is killing me from spamming LMB and most of those clicks probably missed lol

Glad you enjoyed! Thanks for the feedback.

Game not loading

still waiting on run dependencies: index.js:14111:18

dependency: wasm-instantiate index.js:14111:18

(end of list) index.js:14111:18

FF, Linux Mint.

is it possible to make the game save your progress?

Since the game is so short it’s not a priority right now.

GG. 1 hour all upgrades and the boss

Hello, I really enjoyed your game and was wondering what engine you used to make it.

I can't wait for the game to be improved :)

I’m glad you enjoyed it! It was made with Godot.

add scroll for everyone i cant scroll down so i cant do all upgrades

pretty good, but I was too lazy to grind for the last upgrade

please make alternative scroll controls, broken scroll havers (like me) can't get all upgrades otherwise :(

Windows port and possible source code?

At the moment I don't plan to release those.

but very good game. alsoplzaddmorestufflikenewworldsandmoreupgradesandbossesandrebirths.

ADDREBIRTHS

now I have to start over:(

I beat the game in 45 minutes and I would show image but I didn't have internet and i needed to log in

Oh that’s too bad :/

i left it running for 10 minutes and broke it ¯\_(ツ)_/¯

(+2)

I FINALLY GOT ALL UPGRADES

Great job! Thanks for playing

(1 edit) (+2)
good game lol
(+1)

I LOVE This Game Please Keep It Up! :

OMG! I FOUND IT!!! Your game is awesome! DF even played it:

(+1)

oh wow, really?

pretty good game but the last friendly cursor damage is a bit too much costing 732.3K

it wont load D:

yes

I tried to download and install from the itch app, but when I open it I just get a black screen with the message: "Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)"

I hope you can get it figured out, looks like a fun game.

FYI, the browser version worked just fine, so it looks like it's just the downloaded version that's having trouble.  Had fun, beat it in about 35 minutes with an auto-clicker.  A nice little relaxing clicker game.

Thanks for playing, glad you enjoyed it!

beat it in 32:05

Great mechanics and very addictive.

Cool game, but it was a bit slow at the end. No more new upgrades and such, and just mindlessly killing slimes bored me a bit.

gg nice game

(1 edit)

Good Game, End was a little slow and boss' mechanic, that you need to kill all little blue slimes so you can damage him was unintuitive, but non the less, this is a fun game for half of hour (with autoclicker) or hour (without autoclicker)

(+1)

I'm glad you enjoyed it!

(+2)

Yo Teofix, a Youtuber has played our game. I tried contacting Devillas about it but they appear to be offline. I think linking the video to our page could do us numbers. Sorry to break it to you like this but itch doesn't have DMs

GG 39.33 minutes

(1 edit) (+1)(-3)

I get that the game has "clicker" in the title, but this is just excessive.

I imagine the passive upgrades pop up far too late for people without an auto clicker (and when they do they're kinda underwhelming), and even with an auto clicker the game feels unusually slow.

Only suggestions I have would be lowering the requirements for levels & upgrades and either adding an upgrade for increasing the click area or making that the default.

(+1)

The idea behind was to create a clicker game. I don't feel like the clicking is excessive as with moderate clicks you can beat the game in about 45 minutes. Regardless thanks for palying and for your feedback! I will take it into consideration when I'll make my next game.

(-1)

It would appear our definitions of moderate clicking are very different. 45 minutes of clicking is by no means moderate to me, it's ridiculous.

(+1)

Have you ever played other clicking games like Cookie Cliker or Clicker Heroes?

(1 edit) (-1)

Yes, back when clicker games were relatively new and it wasn't clear yet how bad of an idea pure clicking was. And even then they didn't involve 45 minutes of intensive clicking enough to hurt my wrist, they actually got some proper idle options soon enough.

(-1)

Ok, so originally, I thought this was just a cool demo for a game idea that obviously was just padded for runtime, but this comment instead shows lack of understanding for how clicker games work. Clicker games are built around the idea of content layers, in which each layer supplements the previous layer, eventually replacing the previous layer in importance. This helps keep the game feeling fresh and reduces the time spent mindlessly clicking tens of thousands of times. For example, in clicker heroes, the game starts out with you manually clicking. However, the game then quickly introduces dps heroes that replace manual clicking relatively quickly. Each of those heroes have their own upgrades that speed up gameplay even further. Clicker heroes is also a game that can just be left running idle, allowing you to revisit the game when you feel less burnt out. Then, there are a lot more content layers, ancients, mercenaries, gear, guilds, auto clickers (change the game enough that i would consider it a layer,) and transcendence. All of these layers help to take away from the monotony of clicking. In your game, there are only really 3 content layers. clicking, upgrading, and that weird stage where you are actually able to afford upgrades and they are all unlocked. Notable, one of these is really low level, and the other two are basically the same thing. One way this could be improved is by making it so that the helpers are more powerful. Another way is by making there be some sort of equivalent of 2nd layer of abstraction that speeds up the game. What this could be really just depends on how abstract you want the game to be. Some examples of what could work include ascensions (just a simple restart with upgrades), the boss dropping loot alongside restarting the game that, and maybe different worlds? I think implementation of concepts such as these really help prevent a game from feeling stretched thin.
Sorry for the aggressive intro, I just needed that good opening statement, hope the rest of the info was helpful.

(+2)

Game looks good, a save option would be nice, the little cursors do no significant damage after you reach the purple slimes they do scale with time, but the +2 damage from upgrades is away too little imo.

The clicking upgrades like cursor X% damage and guaranteed crit made it looks like nothing could last more than 1 or 2 clicks even on later waves, maybe if the little cursors scaled like that it would be much better.

The extra juice also scale too little later on, but i guess its alright.

Really enjoyed my time here.

(+2)

Thanks for playing and for the suggestions. Glad you enjoyed it!

Beat the game but doubt that I could have beaten it within 40 minutes without some excessive auto clicker usage :-)

(+1)

Thanks for playing the game. I hope you liked it!

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